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Flying Books in a Guild-Building Colony Sim

 The lore of " Biblio " starts in a medieval magical fantasy world, and every member of the Guild of Knowledge naturally possesses telekinesis. First, it's a fun visual effect: books float through the library, faithfully following their owners wherever they go. Second, it makes library work much easier to animate. Reaching high shelves or organizing books in unusual places becomes a natural part of everyday life when you can simply guide them through the air. Of course, novice librarians aren't perfect. If a guild member's telekinesis skill is poorly developed, books may struggle to keep up, bump into furniture, or lose their magical lift entirely. The character will have to stop and pick up stray books from time to time. As they gain experience, however, books will follow precise paths, allowing librarians to transport far more heavy tomes at once. Books are also affected by gravity. When they fall, they lose durability. Worse, books left on the floor may be kick...

What If You Could Collect a Million Books?

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 I'm a huge fan of books. Whenever a game lets me collect them, I always end up building my own library. Yet I've never found a game that truly lets me indulge my passion for collecting knowledge. So I decided to make one myself. :3 The project's codename is Biblio . It's a simulation game about a guild of knowledge keepers, combining base building inspired by strategy and tycoon games with character management similar to colony sims and base builders. There is no active combat or world-ending disasters—just cozy management of books, scrolls, tablets, and other repositories of knowledge. Your guild members will read, translate texts, write new works, and restore old ones. The project's main technical challenge is allowing players to collect and store one million books in a single library. To achieve this, I'm building the game with Unity DOTS. A very early prototype is already in place, and I'll be sharing more details in upcoming posts. I'm a solo deve...