About me
Game development is my passion. I am in love with this process, starting from creating lore and ending with implementing tools for editing game assets and other. I've worked in different game studios as a programmer, game designer, and even a bit as a narrative designer. However, working in the "big" gamedev world has its specifics. This site is like my sandbox. Here, I can experiment, share thoughts with like-minded people without any strict deadlines or other obligations. I solemnly swear that I am up to no good!
My current pet project TOEMS (this is an abbreviation) is a tactical strategy game about mages battling on a hexagonal map. ⬡⬢⬡
My current pet project TOEMS (this is an abbreviation) is a tactical strategy game about mages battling on a hexagonal map. ⬡⬢⬡
Within the scope of this project, I intend to apply various Unity tools and explain how this is done in companies and why I am doing it this way (or not). I'm going to describe topics such as the mathematics and geometry of the hexagonal grid, level editor, material loading, 3D assets workflow, Unity services and other tools, network handling, and whatever else comes to mind.
I intend to pay special attention to various algorithms since no game can do without them, and I absolutely love it when beautiful mathematics transforms into equally beautiful gamedesign. Pathfinding, procedural content generation, rendering geometric shapes, and complex structures - the list goes on!
I believe that by organizing my knowledge into text, I'll better understand and delve deeper into these things (or at least, I hope so).
Stay tuned, and together, we'll reach the first playtest!
I intend to pay special attention to various algorithms since no game can do without them, and I absolutely love it when beautiful mathematics transforms into equally beautiful gamedesign. Pathfinding, procedural content generation, rendering geometric shapes, and complex structures - the list goes on!
I believe that by organizing my knowledge into text, I'll better understand and delve deeper into these things (or at least, I hope so).
Stay tuned, and together, we'll reach the first playtest!
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